9 tips and tricks for beginners

Shunned and persecuted by large parts of the Imperium, Psykers are remarkable individuals capable of destroying their enemies with devastating psychic attacks. In Warhammer 40K: Darktide, Psykers play a lot like your typical glass cannon. Their powers can make a big difference on the battlefield, but they are more vulnerable than other classes.

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The Psykinetic is the entry-level Psyker subclass and comes with some interesting powers, along with an assortment of exclusive melee and ranged weapons. While you may be tempted to use your powers haphazardly, there are downsides to it as well. That’s why you need to choose your targets carefully when playing as Psyker.


9/9 Don’t fear the Psyker

Psykers are one of the most fun classes in Warhammer 40K: Darktide, but they can feel a little underwhelming at first. While you’ll get some powerful skills right away, you won’t be able to use them as often as you’d like. Meanwhile, Psykers are very squishy, ​​so you generally don’t want to be in melee for long periods of time, making firearms your main means of dealing damage.

When you applied to become a space wizard, you probably didn’t expect to spend most of your time firing a gun. The good news is that the Psyker gets more and more interesting the more you play it. Once you have access to Force Staves and abilities that allow you to use your powers more often, you’ll find that the Psyker is everything it was advertised for – and more. It just takes some time to get there.

8/9 NB

Psyker uses Brain Burst during boss fight

The Psyker’s main ability is called Brain Burst and does exactly what it says on the tin. You can use this ability to track targets and kill them instantly, but keep in mind that Brain Burst takes a few seconds to charge, so don’t try to use it if you’re already surrounded. Instead, you generally want to take advantage of Brain Burst’s considerable range and use it before enemies even notice you.

Brain Burst is exceptionally powerful against Elite enemies, as it kills many of them instantly and deals massive damage to the rest. Bosses are another major target for the ability, although fighting them requires a combination of Brain Burst and conventional weapons. Using Brain Burst on a target stuns it once the charge meter reaches halfway, though this only works on weaker enemies. Strong enemies take damage, but are not stunned beforehand.

7/9 Professional brainteaser

Psyker uses brainteaser against elite enemy

There are a number of tricks you can use to get better at bursting your brain. First, it’s worth noting that the ability doesn’t break when your target is in your line of sight. You just need to see your target long enough to lock onto it, and then you can keep charging the ability even from behind cover.

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This is really useful when you are trying to kill snipers, including those pesky snipers who like to hide in the dark. Brain Burst has soft auto-targeting, so as long as you keep your cursor roughly around the area the sniper is firing from, you should be able to lock on even if the target is completely hidden from view.

6/9 Preventive charging

Psyker Brain Burst is charging

Another tip to keep in mind is that you don’t actually need a target to start charging. If you’re new to Warhammer 40K: Darktide, you’ll probably find this a bit useless. After all, you move slower while charging and you can’t use your weapons either, so what’s the point? Simply put, pre-charging Brain Burst allows you to quickly deal with threats that come out of the blue.

Preemptive charging is especially useful against enemies such as Mutants, Pox Hounds, and Pox Bursters. Instead of trying to dodge their attack, which is usually quite difficult, you can just hit them with a pre-charged Brain Burst. You don’t want to keep your skill charged all the time because of the aforementioned drawbacks, so this is one of those situational tips that will only come in handy every once in a while.

5/9 Warp power

Ability of the Darktide Psyker class

By now you’re probably tired of hearing about Brain Burst tips and tricks, but the truth is that much of the Psyker’s playstyle revolves around this one ability. There’s absolutely no harm in knowing all about it, including the fact that each Brain Burst gives you a passive damage buff known as a Warp Charge. The buff temporarily increases your damage by 3% and can stack up to 4 times for a total of 12% extra damage. Not too shabby.

Warp Charges tie in with Psykinetic’s Wrath, an AoE ability that knocks enemies off their feet and leaves them staggering. Each time you use Psykinetic’s Wrath, you lose all of your stored charges, but you can also suppress some of your Peril. Psykinetic’s Wrath is a fantastic ability that gives you some breathing room when surrounded by hordes of enemies. While it doesn’t actually deal any damage, it can still be used offensively to some degree. For example, you can use it to stagger a strong enemy and charge your Brain Burst while your enemy is still incapable. With good timing, you can also use it to throw smaller enemies off ledges or into fire.

4/9 Constant danger

Darktide Psyker max Peril

Peril is a mechanism designed to compensate for Brain Burst and prevent Psykers from getting too overwhelmed. Each time you use Brain Burst, your Peril level will increase and you will eventually explode when the meter reaches 100%. You won’t die by maxing out your Peril, but you’ll be knocked down and you’ll have to rely on your allies to get you back on your feet. Basically, Psykers work just like Bright Wizards from Vermintide 2 in that regard.

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There are a number of things you can do to prevent Peril from reaching dangerous levels. As mentioned earlier, you can suppress it using Psykinetic’s Wrath, which lowers the current Peril level by 50%. You can also suppress it manually by holding down the ‘R’ key (default), and this will eventually lower Peril to 0, but the process takes a few seconds. Then you have the Battle Meditation Passive ability which gives you a 10% chance to suppress a little Peril with each kill. You may find it hard to keep your Peril low at first, even with all these tools at your disposal, but as with everything else, it gets easier as you level up.

3/9 Power bars are key

Warhammer 40: Darktide Psyker Force Staff

You won’t feel like a real Psyker until you get your hands on your first Force Staff, which happens around level 13. Unless you’re going for some sort of exotic build, Force Staves will probably become your go-to option when it comes to ranged damage. Force Staves are quite unique in that they don’t require ammo, but they increase your Peril every time you use their basic ranged attack. Fortunately, they also have a special attack that deals AoE damage and suppresses Peril, so everything balances out.

It’s worth noting that there are a handful of different Force Staves to choose from. They all work the same, but each has a different special attack. Some of them will cause explosions, some will engulf enemies in fire, and some will shoot lightning bolts that stun and damage enemies. Some effects are better than others depending on the situation, so feel free to experiment and see which you like best.

2/9 Use your magic sword

Darktide Psyker uses a Force Sword

In addition to Force Staves, Psykers also gain exclusive access to another type of weapon known as a Force Sword. At first glance, it’s easy to dismiss these weapons as just another sword variant with a fancier-looking skin. However, there is much more to them than that. Force Swords have the ability to channel the Warp and act as a conduit for the Psyker’s powers. They’re a bit like Force Staves in that respect, but their abilities work differently.

To make good use of a Force Sword, you must first charge it up using the same button you would use to perform other special actions. Doing so infuses the sword with Warp power and causes it to deal extra damage on your next attack. This attack is especially powerful against armored enemies. Force Swords can also be used to push and stagger enemies, much like Psykinetic’s Wrath. This special move is a lot weaker because it only hits one target, but you can use it more than once.

1/9 Living on the edge

Psyker battles Best of Nurgle

It’s a bit of a pain to constantly have to manage your Peril level, especially in the beginning, but you can get away with abusing your powers without blowing up. The trick is to try to hover just below 100% constantly and save your class ability for when you inevitably go over the limit.

When you reach 100% Peril, you’re not going to pop right away. Instead, there’s an animation that takes a few seconds to complete and forces you to watch as you lose control of your powers. There’s not much you can do while the animation plays out, but luckily you’re not completely helpless – you can still use your class ability to suppress some of that excess Peril, allowing you to carry on as if nothing happened.

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9 tips and tricks for beginners

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